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 This is for Team Death Match

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Goldd[LST]
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PostSubject: This is for Team Death Match   Thu Apr 28, 2011 5:53 am

http://forum.sa-mp.com/showthread.php?t=236320

Here is the link


Last edited by [FAT]Goldd on Thu Apr 28, 2011 10:44 pm; edited 1 time in total
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Hrvoje
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 6:07 am

I think we don't need this, because if someone wanna be afk and not be kicked he can say "I will be afk 5 minutes, don't kick me" but there are people who are afk, plus server is full, plus there are people who wanna join in server but they can't because of these AFK people.

So in my opinion AFK people need to be kicked.
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[FAT]Commander
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PostSubject: This is a plus   Thu Apr 28, 2011 6:40 am

This is a plus we will kick them yes or yes, By the way i was wondering about a Admin Team exclusive for admins
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[Cali]Dro
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 6:56 am

Commander wrote:
This is a plus we will kick them yes or yes, By the way i was wondering about a Admin Team exclusive for admins
Great idea, this is the best idea i've heard. Smile
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 7:05 am

Commander wrote:
This is a plus we will kick them yes or yes, By the way i was wondering about a Admin Team exclusive for admins

Yeah i was thinking about this other day. It might be good, dunno, and if someone try to join, will be forced to select another class, it's simple to do but take time.
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[Cali]Dro
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 7:07 am

Callofduty4 wrote:
Commander wrote:
This is a plus we will kick them yes or yes, By the way i was wondering about a Admin Team exclusive for admins

Yeah i was thinking about this other day. It might be good, dunno, and if someone try to join, will be forced to select another class, it's simple to do but take time.
It seems like a good idea to me, maybe the color can be....white, lol idk something different from the others at least.
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 7:16 am

Liger wrote:
maybe the color can be....white, lol idk something different from the others at least.

White will be cool, good idea, cuz many servers use black for this. My old server used black for admins cuz there was a team ( Rich ) with white color.
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[Cali]Dro
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 7:17 am

Callofduty4 wrote:
Liger wrote:
maybe the color can be....white, lol idk something different from the others at least.

White will be cool, good idea, cuz many servers use black for this. My old server used black for admins cuz there was a team ( Rich ) with white color.
Thanks, and lets hope Speed agrees with this idea Smile
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Speed
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 8:00 am

lol the topic was made for AFK script and end up with a special class for admin.

AFK script is a good idea but only so we can recognize who is AFK so we can kick them asap when 50 slots are full.

about admin team, I don't see any point in that, the reason why setskin/saveskin are enabled is because I don't want another special color for admins, its confusing when some admins choose regular gangs and other admins choose admin class, keep it with setskin/saveskin.

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Goldd[LST]
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 8:04 am

Speed i am searching for db system is it ok?Cuz i wanna help
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Speed
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 8:23 am

Zero and COD already posted 2 anti DB script

http://lstserver.actieforum.com/t268-help-for-server-about-driveby-teamkill-helikill-and-others

http://lstserver.actieforum.com/t324-anti-drive-by-script-without-bugs

Those are good working scripts but mine gamemode is not compatible with them, If i get it fixed then i will use one of those, still thanx for offering your help.
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 8:57 am

Maybe He Might Find One That Actually Will Work ! Very Happy Very Happy
Hope You Find One Goldd !
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Goldd[LST]
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 8:54 pm

I search and search and i found this http://forum.sa-mp.com/showthread.php?t=236320

Its for Team DeathMatch
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Speed
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 10:54 pm

Goldd that anti-db script looks good but I can't run it.

When I try to compile it i get an error message fatal error 100: cannot read from file: "sscanf"

I checked this page:

http://wiki.sa-mp.com/wiki/Sscanf

and

http://forum.sa-mp.com/showthread.php?t=107363

I did exact what it said, I added at the bottom of that anti-db script and still got same sscanf error message, then I made a include file from it and drop it in include and includes folder, still receive sscanf error message.

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Goldd[LST]
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PostSubject: Re: This is for Team Death Match   Thu Apr 28, 2011 11:08 pm

Something is wrong idk

Btw did u check this Team Death Match link?

http://forum.sa-mp.com/showthread.php?t=236320

And i found this link too: http://forum.sa-mp.com/showthread.php?t=203010
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Speed
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PostSubject: Re: This is for Team Death Match   Fri Apr 29, 2011 12:23 am

I did checked the link from bestr32 and saw all messages and did exact what the creater is saying but read mine previous message again and you will understand what i mean.

the other one you just posted from [FU]Victious, isn't exact a anti DB script i think it will cause trouble for mine admin script from Ladmin.

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Goldd[LST]
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PostSubject: Re: This is for Team Death Match   Fri Apr 29, 2011 1:41 am

uhmm ok, speed i will search for a db system dont worry i will help you
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ยจ



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PostSubject: Re: This is for Team Death Match   Fri Apr 29, 2011 2:39 am

me too speed i will search for anti-db system i can ask players where i can find best anti db

Ok heres a DB script = player will get jail if he db(test it first it can contain some bugs):

Code:
#include <a_samp>
#define JAILTIME 5 //Minutes
new JCD[MAX_PLAYERS],Counter[MAX_PLAYERS];
forward JailCountDown(killerid);


public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerState(killerid) == 2)
{
if(!IsPlayerInAnyVehicle(playerid))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(killerid, playername, sizeof(playername));
new string[128];
//RemovePlayerFromVehicle(killerid);
ResetPlayerWeapons(killerid);
SetCameraBehindPlayer(killerid);
SetPlayerInterior(killerid,3);
SetPlayerPos(killerid,194.0873,175.3850,1003.0234);
SetPlayerFacingAngle(killerid,20.7011);
format(string, sizeof(string), "%s(%d) Do NOT Driveby",playername ,killerid);
SendClientMessageToAll(0xFF7F50AA, string);
if(JCD[killerid]) KillTimer(JCD[killerid]);
Counter[killerid]=seconds;
JCD[killerid] = SetTimerEx("JailCountDown", JAILTIME*1000, false, "d", killerid);
return 1;
}
}
return 1;
}Use that. When you do your jail countdown, Just put the code to release the player.
E.X.


public JailCountDown(playerid)
{
ReleasePlayer(playerid);
return 1;
}
stock ReleasePlayer(playerid)
{
SetPlayerPos(playerid,x,y,z);
return 1;
}

By 1337connor

if you wanna i can test that anti-db with you speed
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